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If the humor had been a bit more solid, or the story had a more distinct identity, it might be worth putting up with the rough edges. The rest of the game is merely competent at best. Unfortunately, the superpowers are pretty much the only thing that’s really worth checking out in its own right. Saints Row IV isn’t awful the superpowers still make for some of the best world traversal I’ve ever played in an open-world game. Toss in quests and a lot of padding, and you’ve got the authentic early-2010s open-world design, warts and all.
SAINTS ROW 4 SWITCH UPGRADE
Eventually, you’ll be able to upgrade the Boss enough that you’re literally invincible, but it takes so long to do that that you’re still spending most of the game with pretty sub-par shooting. It’s frustrating having to resort to ducking behind a chest-high wall taking pot shots at aliens when just moments ago I was leaping tall buildings in a single bound. That failing might actually have been positive in the long run, because now the low graphical quality is just sort of expected. Despite your superhuman strength, enemies still deal just as much damage as you’d expect them to in any average third-person shooter, so rushing in with superspeed and punching enemies into next week is rarely a safe option. Saints Row IV never managed to look all that great, even when it was released on the Xbox One and the PS4. Regrettably, the game grinds to a massive halt whenever a gunfight starts. The superpowers-which range from elemental blasts to the ability to effectively fly-still feel pretty great, and dashing and leaping around Steelport collecting power-ups with superhuman parkour skills is still just as satisfying as it ever was. The gameplay has also lost a lot of its appeal in the years since I played on PC. The joke that fell the flattest to me is how each squadmate has a loyalty mission to complete-a direct reference to Mass Effect 2, and that was already pretty dated in 2013.
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So many jokes can be summed up as “shout out/homage to this movie/this game” that at a certain point I really struggle to think of any particular part of the game that isn’t a pop culture reference. Sadly, most of the humor is either crude to the extreme (which has only gotten less appealing as I’ve gotten older) or extremely referential, which robs the game of its own sense of identity. While a lot of the jokes fall flatter than they did a decade ago, there are a few all-timers that got a good laugh from me. Of all the parts of Saints Row IV, the story definitely holds up the best due to its self-aware refusal to take itself seriously. After breaking free, the Boss must rebuild the Third Street Saints and rescue what remains of humanity from the leader of the Zin, Zinyak. Things get more complicated when an alien race known as the Zin trap thousands of humans in a computer simulation and destroy planet Earth. After helping take down a major terrorist threat, the player avatar (known only as the Boss) finds themself elected president of the United States. You are the President of the United States of America, and you must save all of us on Earth.
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Saints Row IV: Re-Elected directly follows the story of Saints Row: The Third.